Some species make sense. Others would be a surprise, but a welcome one. These six aren’t confirmed. They’re not even likely. But if Star Wars: Zero Company is going to give us real variety in squad composition, these long shots are worth considering. They’d bring flavour, tension, and the kind of weirdness that makes a unit feel real.
UGNAUGHT

Ugnaughts are small, sharp, and constantly underestimated. Kuiil made that clear in The Mandalorian. He wasn’t flashy. He didn’t fight. But he still held the line. In a tactical game, that kind of presence matters. Not every role is frontline.
An Ugnaught in Zero Company would likely serve as an engineer. Quiet, competent, and always working in the background. They’d be the one keeping the equipment functional and the squad alive, whether or not anyone gave them credit for it.
Datacard: Ugnaught
Homeworld: Gentes
Traits: Skilled, stubborn, self-contained
Notable Characters: Kuiil
In Zero Company: Not confirmed, but would fit as support class
GAMORREAN

Gamorreans aren’t smart. They don’t need to be. You don’t bring one into the squad for planning or recon. You bring one because the enemy won’t get back up.
Usually seen guarding doors for gangsters and warlords, Gamorreans haven’t been associated with the Republic or the Separatists. But if Zero Company is made of strays and survivors, a Gamorrean fits. It’d be a risk, and that’s the point. They bring weight, intimidation, and raw physicality.
Datacard: Gamorrean
Homeworld: Gamorr
Traits: Brutal, durable, unrefined
Notable Characters: None named in canon
In Zero Company: A long shot, but would change squad dynamics
BOTHAN

Bothans are the obvious pick for espionage, sabotage, and intelligence gathering. The line “many Bothans died” gave them permanent status in Star Wars lore, even if we’ve rarely seen them on screen. In Zero Company, a Bothan would bring stealth mechanics and long-range intel. The kind of character who knows what’s coming before anyone else does.
They’d be divisive. Secretive, indirect, and maybe a little manipulative. That’s the role. It doesn’t make them likeable. It makes them valuable.
Datacard: Bothan
Homeworld: Bothawui
Traits: Stealthy, political, tactical
Notable Characters: Borsk Fey’lya
In Zero Company: Unlikely, but perfect for recon or spy roles
KUBAZ

Kubaz aren’t famous, but they’ve been here since the beginning. Garindan, the snitch who followed Luke and Obi-Wan to Docking Bay 94 in A New Hope, was a Kubaz. He didn’t talk. He listened, watched, and pointed stormtroopers in the right direction. That’s a recon unit if you’ve ever seen one.
Adding a Kubaz to Zero Company would bring alien flavour and a hardwired sense of suspicion. They’d be watching their teammates as much as the enemy.
Datacard: Kubaz
Homeworld: Kubindi
Traits: Observant, secretive, atmospheric
Notable Characters: Garindan
In Zero Company: Rare pick, but would fill a niche surveillance role
DEVARONIAN

If the squad needs a rogue, it’s probably going to be a Devaronian. Horned, sarcastic, and generally untrustworthy, they make perfect mercenaries. They show up when it benefits them. They leave when it doesn’t. But if you’re lucky, they’ll stay long enough to make a difference.
Their presence would bring tension. You wouldn’t know if they’re in it for the team or the payout. That kind of instability makes for better writing and more interesting choices.
Datacard: Devaronian
Homeworld: Devaron
Traits: Charismatic, unpredictable, self-serving
Notable Characters: Vilmarh Grahrk
In Zero Company: Would need strong character writing, but fits the tone
DUROS

Duros don’t panic. That’s what makes them dangerous. They think, move, and kill without emotion. Cad Bane is the obvious reference, but even beyond him, the species has a long-standing association with piloting, tracking, and precision.
A Duros in Zero Company wouldn’t try to lead. They’d just do the job better than most, and let that speak for itself. That fits the squad’s tone; low drama, high stakes, and total focus.
Datacard: Duros
Homeworld: Duro
Traits: Calm, accurate, detached
Notable Characters: Cad Bane
In Zero Company: A strong wildcard option with built-in appeal
These aren’t safe picks. That’s the point. Zero Company isn’t about assembling a perfect unit, it’s about the chaos of survival. A Gamorrean brawler and a Bothan spook won’t always get along, but they’ll still take the shot when it counts.
There are dozens of species that could bring tension, variety, or just sheer style to a squad. So if you could add one more to the roster – no restrictions, no canon limits – who would it be? And what would they bring to the fight?
Drop it in the comments.