Can you stop complaining about Zero Company? It’s getting boring. Every time a new Star Wars game gets announced, the same reflex kicks in: people immediately start whining that it isn’t Battlefront 3. A new trailer drops, someone sees ‘turn-based’ or ‘single-player,’ and within minutes the comment sections fill up with demands for another live-service shooter from a studio that doesn’t exist anymore. Zero Company didn’t even get a full...
Zero Company fights the war beneath the war. While Republic and Separatist forces clash in grand campaigns across the galaxy, this shadow organization operates in the spaces between official doctrine and public knowledge. The Clone Wars presented countless opportunities for such covert operations, and these five battles would make compelling scenarios for the upcoming strategy game. These operations must work within established Star Wars canon without altering major historical outcomes....
Star Wars: Zero Company has the pieces. Squad-based combat, cover systems, role differentiation, permadeath mechanics, and the Clone Wars setting. The question isn’t whether these elements exist, the trailer confirms they do. The question is whether Bit Reactor can assemble them into something that doesn’t collapse into predictable patterns after twenty missions. Turn-based tactics games live or die on their ability to present meaningful choices under pressure. XCOM succeeded because...
Zero Company builds its entire tactical experience around a single decision: the Clone Wars story comes first, and everything else gets cut. The turn-based strategy game strips away multiplayer modes, co-op campaigns, and competitive features that define most modern strategy titles. This leaves a pure single-player experience focused entirely on delivering scripted Clone Wars scenarios. Most strategy games hedge their bets by including both single-player campaigns and multiplayer modes. Empire...
The anti-“woke” complaints surrounding Star Wars games have reached a point of absurdity where critics are condemning foundational elements of storytelling that have defined the franchise for decades. The Steam discussion around Star Wars: Zero Company exposes something rotten in gaming discourse. Players are condemning a game they know nothing about because it might contain diversity. They’re treating the inclusion of non-white human characters and female protagonists as ideological contamination,...
Star Wars strategy games represent one of gaming’s most inconsistent genres. For a franchise that spawned dozens of action games, racing simulators, and RPGs, the strategic side of galactic warfare received surprisingly sparse treatment. Only four major titles attempted to capture the large-scale military campaigns that defined the movies: Rebellion, Force Commander, Galactic Battlegrounds, and Empire at War. Each struggled with execution despite solid concepts. The Foundation: Rebellion (1998) LucasArts’...
Star Wars: Zero Company lands in 2026 as the first serious strategy game the franchise has seen since Empire at War. Developed by Bit Reactor with Respawn Entertainment and Lucasfilm Games, it’s a turn-based tactics title that trades lightsabre duels for calculated positioning and permanent consequences. The setup is straightforward: you command Hawks, a former Republic officer running a mercenary company during the Clone Wars’ final phase. Your squad draws...
The reveal trailer for Star Wars: Zero Company shows ability wheels for two different characters during combat sequences. Both wheels follow the same six-ability format: four basic actions on the left side and two special abilities on the right. This two-second glimpse reveals more about the tactical framework than any amount of cinematic blaster fire. Hawk’s wheel shows the standard tactical foundation that appears consistent across archetypes, plus specialized abilities...
The Zero Company trailer skips the explosions and spectacle. Instead, we get small squads moving from cover to cover, firing controlled bursts, and using abilities to control the battlefield. The marketing talks about “heroes,” but the screen shows tactical combat built on role-based systems that borrow heavily from established turn-based tactics games. Cover and Positioning Cover dominates every combat sequence. Characters consistently fire from behind rubble, barricades, or walls. The...

WISHLIST

STAR WARS: ZERO COMPANY

Star Wars: Zero Company is deploying to PC (via Steam and Epic Games), Xbox, and PlayStation.

To add the game to your watchlist on any platform, head to the official site. All links to store pages are available there. Support the mission—mark your interest early.

The Archives

Can you stop complaining about Zero Company? It’s getting boring. Every time a new Star Wars game gets announced, the same reflex kicks in: people immediately start whining that it isn’t Battlefront 3. A new trailer drops, someone sees ‘turn-based’ or ‘single-player,’ and within minutes...
Zero Company fights the war beneath the war. While Republic and Separatist forces clash in grand campaigns across the galaxy, this shadow organization operates in the spaces between official doctrine and public knowledge. The Clone Wars presented countless opportunities for such covert operations, and these...
Star Wars: Zero Company has the pieces. Squad-based combat, cover systems, role differentiation, permadeath mechanics, and the Clone Wars setting. The question isn’t whether these elements exist, the trailer confirms they do. The question is whether Bit Reactor can assemble them into something that doesn’t...
Zero Company builds its entire tactical experience around a single decision: the Clone Wars story comes first, and everything else gets cut. The turn-based strategy game strips away multiplayer modes, co-op campaigns, and competitive features that define most modern strategy titles. This leaves a pure...
The anti-“woke” complaints surrounding Star Wars games have reached a point of absurdity where critics are condemning foundational elements of storytelling that have defined the franchise for decades. The Steam discussion around Star Wars: Zero Company exposes something rotten in gaming discourse. Players are condemning...
Star Wars strategy games represent one of gaming’s most inconsistent genres. For a franchise that spawned dozens of action games, racing simulators, and RPGs, the strategic side of galactic warfare received surprisingly sparse treatment. Only four major titles attempted to capture the large-scale military campaigns...
Andor swept the Creative Arts Emmys with four wins, proving that Star Wars television can compete at the highest level when it stops pandering and starts telling serious stories. The Disney Plus series took home awards for Outstanding Production Design, Outstanding Fantasy/Sci-Fi Costumes, Outstanding Picture...
Star Wars: Zero Company lands in 2026 as the first serious strategy game the franchise has seen since Empire at War. Developed by Bit Reactor with Respawn Entertainment and Lucasfilm Games, it’s a turn-based tactics title that trades lightsabre duels for calculated positioning and permanent...
The reveal trailer for Star Wars: Zero Company shows ability wheels for two different characters during combat sequences. Both wheels follow the same six-ability format: four basic actions on the left side and two special abilities on the right. This two-second glimpse reveals more about...
The Zero Company trailer skips the explosions and spectacle. Instead, we get small squads moving from cover to cover, firing controlled bursts, and using abilities to control the battlefield. The marketing talks about “heroes,” but the screen shows tactical combat built on role-based systems that...
Star Wars movies have been questionable for years. The franchise itself works fine. Andor season 2 continues delivering grounded storytelling, Star Wars Jedi: Survivor proved video games can handle the material competently, and Marvel’s comics remain solid. But the films? The last decent theatrical release...
We don’t know the full lineup yet, but Star Wars: Zero Company won’t be a squad of clones and nothing else. We’ve already seen a Tognath. A Mandalorian. An Umbaran sniper. The devs have teased a wider pool of squad archetypes likely pulled from across...
Star Wars strategy games represent one of gaming’s most inconsistent genres. For a franchise that spawned dozens of action games, racing simulators, and RPGs, the strategic side of galactic warfare...