Star Wars: Zero Company lands in 2026 as the first serious strategy game the franchise has seen since Empire at War. Developed by Bit Reactor with Respawn Entertainment and Lucasfilm Games, it’s a turn-based tactics title that trades lightsabre duels for calculated positioning and permanent consequences. The setup is straightforward: you command Hawks, a former Republic officer running a mercenary company during the Clone Wars’ final phase. Your squad draws...
The reveal trailer for Star Wars: Zero Company shows ability wheels for two different characters during combat sequences. Both wheels follow the same six-ability format: four basic actions on the left side and two special abilities on the right. This two-second glimpse reveals more about the tactical framework than any amount of cinematic blaster fire. Hawk’s wheel shows the standard tactical foundation that appears consistent across archetypes, plus specialized abilities...
The Zero Company trailer skips the explosions and spectacle. Instead, we get small squads moving from cover to cover, firing controlled bursts, and using abilities to control the battlefield. The marketing talks about “heroes,” but the screen shows tactical combat built on role-based systems that borrow heavily from established turn-based tactics games. Cover and Positioning Cover dominates every combat sequence. Characters consistently fire from behind rubble, barricades, or walls. The...
We don’t know the full lineup yet, but Star Wars: Zero Company won’t be a squad of clones and nothing else. We’ve already seen a Tognath. A Mandalorian. An Umbaran sniper. The devs have teased a wider pool of squad archetypes likely pulled from across the galaxy. That kind of variety keeps the tactical side interesting. But it also puts pressure on the clones. If Bit Reactor treats them like...
At Star Wars Celebration 2025, Bit Reactor hosted a full panel presentation on Star Wars: Zero Company, offering the first in-depth look at the studio’s tactical squad-based title set during the Clone Wars. The team outlined their core design goals, explained how the game differs from past Star Wars titles, and gave insight into the narrative direction and gameplay structure. While the trailer showed off visuals and tone, the panel...
Some species make sense. Others would be a surprise, but a welcome one. These six aren’t confirmed. They’re not even likely. But if Star Wars: Zero Company is going to give us real variety in squad composition, these long shots are worth considering. They’d bring flavour, tension, and the kind of weirdness that makes a unit feel real. UGNAUGHT Ugnaughts are small, sharp, and constantly underestimated. Kuiil made that clear...
We already know which species are confirmed for Star Wars: Zero Company, but what about the ones that feel just out of reach? These six haven’t been officially announced, but they all make sense. They fit the era, the tone, and the kind of squad the game is building. If we’re getting more options, don’t be surprised if these show up next. RHODIAN Rodians haven’t shown up yet in Zero...
Star Wars: Zero Company promises character customisation that lets you build your squad your way. There’s been plenty of speculation about what species will be available. Will we be able to field Rodians? Bothans? Wookiees? Maybe. But for now, six species are confirmed. Here’s a look at each one, and how they might feature in Zero Company. HUMAN Humans are everywhere in Star Wars: Zero Company. Hawks, the squad leader,...
Star Wars: Zero Company isn’t out until 2026. You probably already know the pitch: small-unit tactics in the Clone Wars era, a customisable squad of clones, and decisions made on the ground, not from orbit. It’s one of the few Star Wars strategy games with a focused design and a clear setting. But it’s a long way off. There’s no public demo, no early access, and no confirmed release date...

WISHLIST

STAR WARS: ZERO COMPANY

Star Wars: Zero Company is deploying to PC (via Steam and Epic Games), Xbox, and PlayStation.

To add the game to your watchlist on any platform, head to the official site. All links to store pages are available there. Support the mission—mark your interest early.

The Archives

Star Wars: Zero Company lands in 2026 as the first serious strategy game the franchise has seen since Empire at War. Developed by Bit Reactor with Respawn Entertainment and Lucasfilm Games, it’s a turn-based tactics title that trades lightsabre duels for calculated positioning and permanent...
The reveal trailer for Star Wars: Zero Company shows ability wheels for two different characters during combat sequences. Both wheels follow the same six-ability format: four basic actions on the left side and two special abilities on the right. This two-second glimpse reveals more about...
The Zero Company trailer skips the explosions and spectacle. Instead, we get small squads moving from cover to cover, firing controlled bursts, and using abilities to control the battlefield. The marketing talks about “heroes,” but the screen shows tactical combat built on role-based systems that...
Star Wars movies have been questionable for years. The franchise itself works fine. Andor season 2 continues delivering grounded storytelling, Star Wars Jedi: Survivor proved video games can handle the material competently, and Marvel’s comics remain solid. But the films? The last decent theatrical release...
We don’t know the full lineup yet, but Star Wars: Zero Company won’t be a squad of clones and nothing else. We’ve already seen a Tognath. A Mandalorian. An Umbaran sniper. The devs have teased a wider pool of squad archetypes likely pulled from across...
At Star Wars Celebration 2025, Bit Reactor hosted a full panel presentation on Star Wars: Zero Company, offering the first in-depth look at the studio’s tactical squad-based title set during the Clone Wars. The team outlined their core design goals, explained how the game differs...
Some species make sense. Others would be a surprise, but a welcome one. These six aren’t confirmed. They’re not even likely. But if Star Wars: Zero Company is going to give us real variety in squad composition, these long shots are worth considering. They’d bring...
We already know which species are confirmed for Star Wars: Zero Company, but what about the ones that feel just out of reach? These six haven’t been officially announced, but they all make sense. They fit the era, the tone, and the kind of squad...
Star Wars: Zero Company promises character customisation that lets you build your squad your way. There’s been plenty of speculation about what species will be available. Will we be able to field Rodians? Bothans? Wookiees? Maybe. But for now, six species are confirmed. Here’s a...
Star Wars: Zero Company isn’t out until 2026. You probably already know the pitch: small-unit tactics in the Clone Wars era, a customisable squad of clones, and decisions made on the ground, not from orbit. It’s one of the few Star Wars strategy games with...
Star Wars: Zero Company has a built-in advantage over most turn-based tactics games: the sheer range of enemies it can throw at you. The Clone Wars era is a chaotic stretch of Star Wars history packed with factions, armies, cults, mercenaries, criminals, breakaway movements, and...
Bo-Katan Kryze is officially in Star Wars: Zero Company. A recent screenshot confirms her presence, listed clearly in the mission interface with the directive to “Support Bo-Katan.” This marks a major addition to the game’s character roster and signals that the scope of the campaign...