Star Wars: Zero Company Officially Announced!

A tactical war story set in the shadows of the Clone Wars.

I’ve been waiting for this moment since 2022. Three long years of wondering what was being cooked up by Bit Reactor after Respawn informed us that they were working on three Star Wars titles: the Jedi: Fallen Order sequel (which became Jedi: Survivor), an untitled FPS, and a strategy game. No details, not even a name. Just a strategy game. And Star Wars.

I was sold.

Earlier today, at Star Wars Celebration in Japan, the strategy game finally got a name and a trailer. Star Wars: Zero Company is official. It’s a single-player, turn-based tactics game set during the twilight of the Clone Wars. It’s coming to PC, PlayStation 5, and Xbox Series X|S in 2026. Bit Reactor is leading development, with Respawn and Lucasfilm Games involved.

From the official announcement on StarWars.com we know that you’ll take control of Hawks, a former Republic officer leading a squad of skilled but unconventional operatives. The squad includes new characters created specifically for this story. No Jedi Council cameos, here, just fresh faces that we’ll get to later. The game will feature the kind of engagements which occur between big battles:

This isn’t just a Clone Wars game,” said Lucasfilm Games Executive Producer Orion Kellogg. “This is a game in the Clone Wars, but from a new angle. This is really Bit Reactor’s vision. It’s their Star Wars story and we’re here to help them tell it. So you’re also going to see influence from the political intrigue of Andor; you’re going to see the gritty battles of Rogue One. You’re going to see the wit and wisdom of A New Hope. It’s a Star Wars game through and through.”

The announcement trailer and developer panel at Celebration reveal a few important details. The story focuses on a mysterious, corrupting force spreading through the galaxy, one the Republic’s conventional forces can’t reach. You’ll build your squad from a mix of custom created characters and original cast members. Trick, a haunted clone with a sharp tongue; Luco Bronc, a sharpshooter from Umbara; and Cly Kullervo, a Mandalorian gunslinger with a grudge and a reputation. These are joined by Jedi Padawan Tel, who is on a quest to complete her fallen master’s last mission.

Between missions players will return to their base of operations on the Ring of Kafrene. From there you can select missions across an enormous section of the galaxy, choosing objectives that can affect the outcome of the story and the relationships between squad members.

Forget massed armies. This is small-unit tactics, character-level choices, and squad synergy. The more you send characters into the field together, the stronger their bond and the more effective they become. This is Star Wars leaning into the theme of found family without making it feel like a plot device.

There’s no release date yet beyond some time in 2026, but there’s enough here to take seriously. Bit Reactor’s background in turn-based tactics gives some weight to the mechanics. The studio was founded by former Firaxis developers who worked on XCOM: Enemy Unknown and XCOM 2, two games that redefined modern tactical strategy. That DNA is likely to show through in how Zero Company handles cover, positioning, and character progression, though from what’s been said so far, this won’t be a copy-paste of XCOM in clone trooper armour. The tone – grounded, serious, but not joyless – feels like a good match for the subject matter.

You can subscribe to this site and get the nod when more information in released about when we can expect Star Wars: Zero Company, and if you want the official line, you can read the full announcement over at StarWars.com.

We’ll be following every update as it comes in. Quietly, and without the need for blasters. Just strategy, patience, and a steady hand on the comms.