Hawks is a former Republic officer and the player-controlled leader of Zero Company. Fully customisable, Hawks’ appearance, combat class, and background are shaped by player choices throughout the game. As the squad commander, Hawks is responsible for leading missions and making the decisions that determine Zero Company’s fate.

Profile
Attribute | Detail |
---|---|
Name | Hawks |
Species | Player-Defined |
Gender | Player-Defined |
Role | Squad Leader |
Homeworld | Player-Defined |
Weapon of Choice | Player-Defined |
Background
Very little has been revealed about Hawks’ background. Confirmed details state that Hawks is a former Republic officer who left or was reassigned before forming Zero Company. The character’s origins, combat experience, and motivations are shaped during player customisation at the start of the game.
Role in Zero Company
Hawks leads Zero Company on and off the battlefield. Their responsibilities include commanding the squad during tactical missions, making narrative decisions, and managing relationships between squad members. Hawks’ combat abilities and leadership style vary depending on player choices.
Personality
Hawks’ personality is defined through player interaction. Dialogue choices and actions throughout the campaign shape how squad members and external factions perceive Hawks, influencing loyalty, morale, and mission outcomes.
Key Appearances
- Featured in early promotional material and gameplay footage as the player character.
- Shown directing squad actions and making key dialogue decisions.