Bo-Katan Kryze Confirmed in Star Wars: Zero Company

A closer look at Bo-Katan’s appearance in Star Wars: Zero Company, what her role might be, and why it matters for the game’s story and setting.

Bo-Katan Kryze is officially in Star Wars: Zero Company. A recent screenshot confirms her presence, listed clearly in the mission interface with the directive to “Support Bo-Katan.” This marks a major addition to the game’s character roster and signals that the scope of the campaign extends beyond Republic and Separatist conflict. Bo-Katan’s appearance brings Mandalorian politics into play, along with new possibilities for mission structure and narrative depth.

The Evidence: Screenshot Breakdown

In the upper-left mission UI, the primary objective reads: “Rescue the prisoner in 10 or less turns.” Just beneath that, a labelled directive states “Support Bo-Katan” alongside a character portrait. The image shows her signature Nite Owl helmet, rendered faithfully in the game’s visual style. A value of x3 is visible, possibly referencing mission cost, objective priority, or narrative weight. She is marked with four blue pips and a numerical rating of 14. This places her above the squad units shown, suggesting she is not part of the player’s direct team but instead a mission-linked figure.

The player character is shown crouching behind cover, aiming at a hostile trooper. On-screen UI options offer the ability to throw a thermal detonator. The controlled character wears Mandalorian armour with a standard T-visor and turquoise colouring, but lacks any of Bo-Katan’s identifying markings. There are no owl motifs, no forehead crest, and no Death Watch sigils. The silhouette and proportions also differ. This is a generic squad unit, not Bo-Katan.

Some earlier speculation hinted at the unit in the foreground being Bo-Katan herself. The interface makes it clear she is present in the mission but perhaps not under the player’s control. The instruction is to support her, not play as her.

Bo-Katan’s Role: NPC, Ally, or Objective?

The phrase “Support Bo-Katan” most likely refers to a mission objective involving an allied NPC. Bo-Katan may be leading an operation that the player’s squad is backing up, or she could be operating alongside the player in an autonomous capacity. This matches her character’s typical positioning in the Clone Wars era, where she often led Death Watch operations with limited Republic cooperation.

There is no indication here that Bo-Katan is playable. Her appearance in the interface suggests a temporary narrative presence, tied to a specific mission or set of missions. She may provide covering fire, lead an assault, or act as a protected unit that must be assisted during combat. The visual language of the UI treats her differently from the other units, further reinforcing her status as a scripted participant in the scenario.

Visual Comparison: Who’s Who on Screen

To avoid confusion, it’s important to break down exactly who is visible in the scene. The character being controlled by the player is not Bo-Katan. The helmet design lacks the stylised owl face that defines her Nite Owl identity. The armour is bulkier, the colouring is slightly different, and the shoulder insignia do not match her markings. The model in question more closely resembles a player-customised Mandalorian or a standard unit archetype rather than a named character like Bo-Katan.

It is also not Cly Kullervo. Cly has been shown in earlier material with a distinctive, darker visual design. Her gear is asymmetrical, her weapon is larger, and her posture carries a deliberate, almost predatory stillness. She has a hardened, outlaw aesthetic that stands apart from the more standardised look of the crouching figure in this image.

This confirms that Bo-Katan is not being controlled by the player in this scene, and neither is Cly Kullervo. The player appears to be operating a separate tactical unit within the larger mission structure, supporting these named characters through squad-level actions.

Why Bo-Katan Matters for the Setting

Bo-Katan’s inclusion places Zero Company directly within Mandalorian political history. During the late Clone Wars, Bo-Katan broke away from Death Watch and opposed the rise of Maul as ruler of Mandalore. Her role in this era is highly specific. She is not simply a Mandalorian warrior; she is a commander with a cause, trying to steer her people away from corruption and back toward honourable leadership. Her presence suggests that the game will explore side conflicts within the Clone Wars, not just the war’s frontlines.

This ties into the game’s pitch as a squad-focused tactical title, where missions can be based on intelligence, extraction, or political influence. If Bo-Katan is involved, the player might be carrying out missions that intersect with Mandalorian resistance or involve Republic black ops in neutral systems. Her objectives may not always align neatly with Republic doctrine, which introduces tension and character-driven stakes.

The Cly Kullervo Factor

Cly Kullervo is another Mandalorian featured in Zero Company, though with a very different background. She belongs to Clan Verminoth and is driven by personal revenge rather than ideology. Bo-Katan fights for Mandalore as a people and a cause. Cly fights for herself and whatever twisted sense of justice she carries.

If these two characters meet in the game, the contrast will be sharp. Bo-Katan represents organised rebellion with a vision. Cly represents personal vendetta and moral ambiguity. Even if they never appear in the same mission, the player may end up having to make decisions about who to trust, who to assist, or which part of Mandalorian culture deserves support.

This opens the door to layered storytelling. The Clone Wars was never just a clean good-versus-evil conflict, and Bo-Katan’s presence supports that interpretation. She adds complexity, giving the player exposure to Mandalorian struggles beyond the simplistic portrayal seen in some earlier media.

What This Tells Us About Zero Company’s Scope

Bo-Katan’s confirmation is not just a cameo. Her placement in the UI, her visual fidelity, and the way the mission is structured all point to meaningful narrative integration. The game is not confined to familiar planets or battles. It’s willing to bring in political factions, splinter groups, and characters whose goals don’t fit neatly into Republic or Separatist categories.

This matches what we’ve seen so far from Zero Company. The player is not leading legions of clones across open battlefields. They are running small teams, making hard calls, and interacting with characters who sit on the fringes of the Clone Wars’ public narrative.

Bo-Katan’s involvement confirms that the game is pulling from deeper parts of Star Wars lore and giving players access to conflicts that aren’t always covered in the films or mainline shows. It also means we can expect more characters with complex agendas and unclear loyalties to show up as the campaign progresses.